![]() Once such place is above the Copy Chance Wheel in Celestial Valley. These spots are typically found along the edges and corners of invisible barriers along the upper regions of the playable area. There are a few spots along the fringes of various race courses where invisible walls do not line up correctly. In certain courses, such as Celestial Valley and Magma Flows, it is possible to get out of bounds in certain places. If done with sufficient force, that Kirby will be stuck tumbling on the ceiling of the sky for a while before coming back down. When the vehicle is popped up by the ramp or hole, it will launch the free-walking Kirby high into the air. The free-walking Kirby should then hover just above the ramp or hole and allow the vehicle rider to enter from below. Another player should then be present riding a vehicle with high launch power, such as the Hydra. One way to perform this glitch is to have one Kirby off his vehicle and standing on a Super Jump Ramp or in a golf hole. ![]() In City Trial, it is possible for Kirby to be hit in such a way that he flies straight upward at high speed and collides with the ceiling of the level. This glitch is utilized in speedruns of the Nebula Belt course to complete it more quickly. ![]() This maneuver only has a one frame (1/60th of a second) window to work. One way to perform this is to use the Tornado ability and perform a Quick Spin immediately before running into the Copy Chance Wheel. In special cases, it is possible to store the ability obtained from a Copy Chance Wheel and use it at a later time by pressing A. Once the player hits the edge, they should continue to fly up, until said machine hovers over the boundary limits, and continues outside.Ĭopy Chance Wheel ability storage The player must go into the city's volcano, launch upward, and glide to the upper limit of the sky, then fly towards an outer edge. To get over the invisible boundary, a machine possessing great gliding capabilities, like the Dragoon is needed. It is interesting to note that the player can go directly through the same boundary, to get back into the city. ![]() However, there is yet another boundary farther out, preventing the player from going too far away. In City Trial, it is possible to get over the course's invisible boundaries positioned at each edge of the city. To charge very quickly, the player must tap the A button rapidly in a particular rhythm. When used in the air, this can make the machine glide almost endlessly and easily complete the two harder Air Glider Stadium tasks on City Trial's Checklist, namely "Fly more than 1,300 feet" and "Stay airborne longer than 30 seconds". By charging very quickly to refuel, this machine can reach a very high speed, up to the speed cap in the game (124.86 mph or 200.95 km/h, also the Hydra's top speed). The Bulk Star can further accelerate over its normal top speed in a single charge. Kirby gliding endlessly with the Bulk Star. This glitch can also be performed by ramming Kirby with a sufficiently powerful machine like the Hydra while he is in his tilted sliding state. When he lands, he will continue to tumble indefinitely and will no longer be controllable unless hit by an external entity. From here, Kirby needs to make his way to the sensor bomb location and set it off, being flung into the air. At this point, Kirby should slide around on the floor without walking, and this state can be canceled by jumping, getting onto an Air Ride Machine, or traveling up a slope. Kirby must then hop onto the edge of the steep yellow opening in such a way that will cause him to fall off and land at an unusual angle. Then, Kirby must dismount his machine near the city center and head for the uppermost entrance tunnel leading into the underground areas. In order to set up this glitch, a Sensor Bomb must first be placed in a location accessible without an Air Ride Machine. In City Trial, it is possible to put Kirby in a state where he tumbles sideways indefinitely along the ground, making it appear as if he is breakdancing.
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